Sunday, December 15, 2013


Learning how to draw binturongs since I like to imagine my Assassins Creed character is one. XD That makes the game much more fun/interesting than accepting that I have to play as some boring human. More games should have animal characters!

Saturday, December 14, 2013

Smurfs 2 Reel

Yay, the Smurfs 2 is out on dvd so I can post my work online! All of these shots are in order of appearance in the movie. The last two are from a Build-A-Bear commercial that I worked on after the majority of animation on the movie was finished.

Jocelyn Cofer Smurfs 2 Animation Reel from Jocelyn Cofer on Vimeo.

Wednesday, November 20, 2013

Returning to Canada

Hey guys,
I have an announcement to make. I just signed my contract today which makes it official, in two weeks I'm heading up to Montreal to work on The Little Prince! I'm pretty excited since I have friends already working there and have heard good things about Mikros. =D Time to get packing!

Monday, November 04, 2013

Fancy Animals Revisited

I revisited this piece as part of the Magic Box masking assignment. I made some adjustments to push the contrast, lightened up his ears and added fur to the outsides. I also picked out some strands in his face. I wish I'd done more studies though to get a better grasp of the anatomy of his cheek and how it connects to his snout. I feel like that entire area is structurally ambiguous. 

Thursday, October 31, 2013

Magic Box Assignment

Hey guys,
I just finished the first part of the third Magic Box assignment. We were supposed to use the lasso tool to make random shapes, fill it in with black, make it a mask, and then turn the silhouette into a creature. He didn't want us to simply draw a creature since people tend to draw what they know, are familiar with, or some variation on something that can already draw well. Whereas this method would force us to come up with something new. It was really challenging to do this without drawing something first. Lol, I started over three times before settling on this shape. It was hard not to try to for the silhouette into something too early on. Part 2 will involve taking our exploration image and developing it into an actual character/creature. =D

I'm enjoying alternating between animating and painting. The question now is should I proceed to part 2 or pause to do some animation? Hmmmm...

Tuesday, October 29, 2013

Updated Reel

Now with Cloudy 2 shots! =D

Jocelyn Cofer Summer 2013 Demo Reel from Jocelyn Cofer on Vimeo.

Monday, October 28, 2013


Hey guys,
I'm working on polishing this up and wanted to post a playblast to see if anyone has any critiques. If so, please feel free to point out whatever feels off! =D

Monday, October 21, 2013

This Evening's Update

Ok, the back is looking much better. I changed the arc on the screen left front leg (and adjusted the back in relation), so the legs on both sides are different. I'll update the screen right side tomorrow. It's definitely getting there though. I wanted to make sure this worked from various angles so I could use this cycle in the future with minimal adjustments for whatever camera angle the shot happens to be. That and making sure the cycle works from each side is teaching me a lot about dog mechanics. =D

Sunday, October 20, 2013

Trot Update

Cleaning things up and working on the front/back view. There's still something about them that seems off. Hopefully I'll figure it out tomorrow.

Tuesday, October 15, 2013

Trot v2

I did some clean up on the legs, toned down the chest rot y, worked out the neck a bit and did some posing work from the front view. It still needs a lot of adjusting, so I didn't save any of the playblasts from that camera. If I'm able to work on this tomorrow, I'll have a front view ready to show. This exercise is really teaching me a lot about dog mechanics! =D

Monday, October 14, 2013

Trot Wip

During my unemployment I figured it would be nice to continue my animation education on my own. I love animals and thought it would be fun to do some quadruped tests. First up is a show trot of a well bred dog. According to dog show judged, the trot should appear effortless and indicates a dog that will be able to work efficiently for long periods of time. I used a basenji for reference. Here's a look at what I have so far. Everything's keyed on 1's since the trot is so fast and requires specific poses. I still have some clean up to do, but am happy with the direction this is going in. =D

Tuesday, September 10, 2013

New Horizons

Hey guys,
I just accepted the offer and it's official, I'll be starting at Pixar at the end of the month!!!!!!!!!!!!! I'm so excited that I don't even know what else to say! =D =D =D =D

Monday, August 26, 2013


I'd like to try doing a somewhat realistic 2d doberman test at some point after finding out the dog rig I downloaded didn't come with jaw controls. Before I even attempted that, I felt it was necessary to do some life drawings of the dogs first.

Sunday, August 11, 2013


Hey guys,
I have another update on my Fancy Animals assignment. Looking at this in PS, I felt like I didn't know what else to do. Now that I'm uploading it of course, I'm finding all of these small places where tweaks could be made, lol. XD

Thursday, August 01, 2013

Fancy Animals Assignment

Hey guys,
I enrolled in Chris Oatley's Magic Box a couple of months ago and am currently working on my second assignment. We were supposed to combine a master renaissance work (that had atmospheric lighting and visible brush work) with a funny animal. I chose one of Rembrandt's self portraits and an aye aye, lol. Here's a look at my progress so far.

After starting on the brush work part of the assignment, I've begun to regret choosing an animal who's fur is such a different color (and has so many colors) from the Rembrandt reference. I don't know how to interpret those local colors properly with the Rembrandt light and shadow colors. >_< The instructor's demo isn't mush help in that department unfortunately since he chose to use an opossum. I'm also concerned that I might be in danger of over rendering since my painting doesn't have the nice visible brushwork that Chris' has. I'll keep going though and see what happens. 

Wednesday, July 24, 2013

Dr. Sketchy's Dark Summer

Hey guys,
Here are my drawings from last nights Dr. Sketchy's session:

Thursday, July 18, 2013

Smurfs 2 Commercial

Hey guys,
I just found out the Build-A-Bear commercial I worked on at Sony for Smurfs 2 has been released. I animated both shots of Vexy and Smurfette at the beginning.

Monday, July 08, 2013

Cloudy 2 Trailer

Oh yeah, there's a new trailer out for Cloudy 2! I'm so glad I got to work on this movie!!!!

Drawing Dump

Hey guys,
I had my last day at Sony a couple of weeks ago. I've sent out my reel and am waiting to hear back from studios. In the meantime, I plan on spending significantly more time drawing! I went to Dr. Sketchy's last night and it was amazing! Life drawing and burlesque should definitely mingle more often! Here are the drawings I did there:

Today's drawings:


Friday, May 17, 2013

That's A Wrap!

Today marks the end of my time on The Smurfs 2. I have a wonderful experience on the show and really enjoyed working on the project. Everyone around me at Sony was super nice and also quite funny. I've had a blast! I'm also very happy to say that I'll be rolling onto Cloudy 2 when I come back to work next week!

Tuesday, April 23, 2013

What a Great Crew!

Wednesday, April 10, 2013

Speed Painting

I would like to complete one painting a day when I'm not on 12's at work. I'm starting off this challenge with an image of one of my cat's toys. I probably shouldn't have picked a translucent subject at this stage in the game, but I've always had a problem with over complicating my work so I can't say I'm surprised. XD Plus one crappy griffon drawing because I didn't want to go to bed, lol.

Tuesday, March 26, 2013


Monday, March 11, 2013

Reel Update

Hey guys,
Wreck-It Ralph is out on dvd!!!!!!!! In addition to celebrating by buying a copy, it's time to post my most up to date reel. =D

Jocelyn Cofer Winter 2013 Demo Reel from Jocelyn Cofer on Vimeo.

Monday, February 18, 2013

I'm still alive!

Have a drawing to prove it!