It's been a while since my last post and have a few things to share. My time at iAnimate is coming to an end in the next week or so. I'd like to continue on to workshop 4, but it'll have to be at a later date. If we're going to do any OT on Alvin, it should be starting soon and there's no way I'd be able to work on my assignments while doing 12's. So I'm going to take this term off rather than risking not being able to get anything done from overtime and hope to return for their next semester. In the meantime, I want to polish/finish up my workshop 3 assignments. My second one is much closer to being done than my first since it's shorter. I'll see if I can post that one once it's done.
In other news, a new trailer has been released for Alvin 3. I don't have any work in it this time. The shots I have aren't on the cruise ship side of things. =P
In other, other news, I'll be heading back to the east coast in the fall to work on this awesome movie!
Thursday, July 28, 2011
Tuesday, July 05, 2011
Over the years, I've received multiple emails/notes asking for various levels of advice on becoming an animator/getting into the industry. I've answered this questions as best I can, considering that I've only been animating professionally since the fall of 2009. I found an article on cgtalk.com that was put together by someone working in the games industry who has over 25 years of experience. I think it would be very helpful for anyone who's interested in becoming an animator to read it and replace "game design/er" with "animation/animator". I think it will answer a lot of questions while also giving MUCH better advice than I ever could.
Career's in "perfect land": http://www.sloperama.com/
Words of Wisdom: http://www.sloperama.com/
Posted by Jocelyn Cofer at 6:50 PM